IMG_HOURGLASS,
IMG_FOLDER,
IMG_EXECBIN,
+ IMG_SUBCATFOLDER,
+ IMG_DOTDOTFOLDER,
IMG_MAX, // before this point is loaded; after is generated
+ IMG_LIST_ALPHAMASK,
+ IMG_LIST_ALPHAMASK_W,
IMG_TRUEMAX
} mm_imgcache_e;
typedef struct {
mm_imgcache_e id;
char *confname;
+ char *alt_confname;
void /*SDL_Surface*/ *i;
+ void /*SDL_Surface*/ *itiny;
} mm_imgcache_t;
/* ui stuff
uisb_max
} ui_sdl_button_e;
+typedef enum {
+ uiv_icons = 0,
+ uiv_list,
+ uiv_max
+} ui_viewmode_e;
+
unsigned char ui_setup ( void );
unsigned char ui_imagecache ( char *basepath );
unsigned char ui_pick_skin ( void ); // return >0 if skin has changed
unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
void ui_aboutscreen ( char *textpath );
void ui_revealscreen ( void );
+void ui_manage_categories ( void );
+char *ui_pick_custom_category ( unsigned char mode ); // mode 0 == custom main only; 1 == custom main + FD main; 2 == custom main + FD mains-with-custom-subs
/* internal functions follow
*/
unsigned char ui_forkexec ( char *argv[] ); // argv[0] is proggy to exec; argv last entry must be NULLptr
// create a thread of this guy, and it'll try to load the preview pic in background and then signal the app
-unsigned char ui_threaded_defered_preview ( pnd_disco_t *p );
-unsigned char ui_threaded_defered_icon ( void * );
+unsigned char ui_threaded_defered_preview ( pnd_disco_t *p ); // callback
+unsigned char ui_threaded_defered_icon ( void * ); // callback
+unsigned char ui_threaded_timer_create ( void );
+int ui_threaded_timer ( pnd_disco_t *p ); // callback
// change the focus
-void ui_process_input ( unsigned char block_p );
+void ui_process_input ( pnd_dbusnotify_handle dbh, pnd_notify_handle nh );
void ui_push_left ( unsigned char forcecoil );
void ui_push_right ( unsigned char forcecoil );
void ui_push_up ( void );
void ui_push_down ( void );
void ui_push_exec ( void );
+void ui_push_backup ( void );
void ui_push_ltrigger ( void );
void ui_push_rtrigger ( void );
unsigned char ui_determine_row ( mm_appref_t *a );
unsigned char ui_determine_screen_row ( mm_appref_t *a );
unsigned char ui_determine_screen_col ( mm_appref_t *a );
+// detail panel hide/show
+unsigned char ui_is_detail_hideable ( void ); // returns true if detail pane may be hidden with current skin
+void ui_toggle_detail_pane ( void ); // toggle it on/off
+
// ui_render() can register tappable-areas which touchscreen code can then figure out if we made a hit
void ui_register_reset ( void );
void ui_register_tab ( unsigned char catnum, unsigned int x, unsigned int y, unsigned int w, unsigned int h );
void ui_set_selected ( mm_appref_t *r );
unsigned int ui_callback_f ( unsigned int t );
+// 'popup' 'context' menu
+void ui_menu_context ( mm_appref_t *a );
+unsigned char ui_menu_oneby ( char *title, char *footer, char *one ); // return 0 (nada) or 1 (one) for they actually picked it
+unsigned char ui_menu_twoby ( char *title, char *footer, char *one, char *two ); // return 0 (nada), 1 (one), 2 (two)
+unsigned char ui_menu_get_text_line ( char *title, char *footer, char *initialvalue,
+ char *r_buffer, unsigned char maxlen, unsigned char numbersonlyp ); // populates r_buffer
+
+// ovr-file edit
+unsigned char ovr_replace_or_add ( mm_appref_t *a, char *keybase, char *newvalue ); // keybase does not include app#
+
#endif