From b98971271bf4c4566db2133ad0a36e4f24819fbe Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ville=20Syrj=C3=A4l=C3=A4?= Date: Wed, 27 Aug 2014 16:51:22 +0300 Subject: [PATCH] drm/i915: s, fb->bits_per_pixel/8, pixel_size, in primary plane code MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Use the pixel_size we got from drm_format_plane_cpp() instead of fb->bits_per_pixel/8 when computing the primary plane page/linear offsets. Avoids a few divs and makes the code more future proof against funky pixel formats where bits_per_pixel isn't well defined. This is what we already did in the sprite code. Note that the relevant sprite patch was commit ca320ac456099c29290568353d924157e626ede9 Author: Chris Wilson Date: Wed Dec 19 12:14:22 2012 +0000 drm/i915: Use pixel size for computing linear offsets into a sprite This change was required on sprites because they support yuv formats which have fb->bits_per_pixel undefined. Signed-off-by: Ville Syrjälä Reviewed-by: Chris Wilson [danvet: Add Chris' software archeology as a note to the commit message.] Signed-off-by: Daniel Vetter --- Reading git-format-patch failed