From 8553c18ea696827f26d3ba5652d3a2fa9ce8e874 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ville=20Syrj=C3=A4l=C3=A4?= Date: Thu, 5 Dec 2013 15:51:39 +0200 Subject: [PATCH] drm/i915: Try to fix the messy IVB sprite scaling workaround MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit We now have a very clear method of disabling LP1+ wartermarks, and we can actually detect if we actually did disable them, or if they were already disabled. Use that to clean up the WaCxSRDisabledForSpriteScaling:ivb handling. I was hoping to apply the workaround in a way that wouldn't require a blocking wait, but sadly IVB really does appear to require LP1+ watermarks to be off for an entire frame before enabling sprite scaling. Simply disabling LP1+ watermarks during the previous frame is not enough, no matter how early in the frame we do it :( Signed-off-by: Ville Syrjälä Reviewed-by: Imre Deak Signed-off-by: Daniel Vetter --- Reading git-format-patch failed