drm/i915: Calculate the sprite WM based on the source width instead of the destinatio...
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Fri, 5 Jul 2013 08:57:15 +0000 (11:57 +0300)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Mon, 5 Aug 2013 17:03:56 +0000 (19:03 +0200)
Using the destination width in the sprite WM calculations isn't correct.
We should be using the source width.

Note: This doesn't affect hsw since it does not support sprite
scaling.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[danvet: Add review note from Paulo to the commit message.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>

No differences found