drm/vmwgfx: Track context bindings and scrub them upon exiting execbuf
authorThomas Hellstrom <thellstrom@vmware.com>
Tue, 8 Oct 2013 09:27:17 +0000 (02:27 -0700)
committerThomas Hellstrom <thellstrom@vmware.com>
Fri, 17 Jan 2014 06:52:35 +0000 (07:52 +0100)
The device is no longer capable of scrubbing context bindings of resources
that are bound when destroyed.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_context.c
drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c

index 308e78f..b4de756 100644 (file)
@@ -34,6 +34,10 @@ struct vmw_user_context {
        struct vmw_resource res;
 };
 
+
+
+typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *);
+
 static void vmw_user_context_free(struct vmw_resource *res);
 static struct vmw_resource *
 vmw_user_context_base_to_res(struct ttm_base_object *base);
@@ -45,6 +49,9 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
                                 bool readback,
                                 struct ttm_validate_buffer *val_buf);
 static int vmw_gb_context_destroy(struct vmw_resource *res);
+static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
+static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
+static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
 
 static uint64_t vmw_user_context_size;
 
@@ -82,6 +89,11 @@ static const struct vmw_res_func vmw_gb_context_func = {
        .unbind = vmw_gb_context_unbind
 };
 
+static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = {
+       [vmw_ctx_binding_shader] = vmw_context_scrub_shader,
+       [vmw_ctx_binding_rt] = vmw_context_scrub_render_target,
+       [vmw_ctx_binding_tex] = vmw_context_scrub_texture };
+
 /**
  * Context management:
  */
@@ -494,3 +506,207 @@ out_unlock:
        return ret;
 
 }
+
+/**
+ * vmw_context_scrub_shader - scrub a shader binding from a context.
+ *
+ * @bi: single binding information.
+ */
+static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
+{
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdSetShader body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for shader "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_SET_SHADER;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.cid = bi->ctx->id;
+       cmd->body.type = bi->i1.shader_type;
+       cmd->body.shid = SVGA3D_INVALID_ID;
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_context_scrub_render_target - scrub a render target binding
+ * from a context.
+ *
+ * @bi: single binding information.
+ */
+static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
+{
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdSetRenderTarget body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for render target "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.cid = bi->ctx->id;
+       cmd->body.type = bi->i1.rt_type;
+       cmd->body.target.sid = SVGA3D_INVALID_ID;
+       cmd->body.target.face = 0;
+       cmd->body.target.mipmap = 0;
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_context_scrub_texture - scrub a texture binding from a context.
+ *
+ * @bi: single binding information.
+ *
+ * TODO: Possibly complement this function with a function that takes
+ * a list of texture bindings and combines them to a single command.
+ */
+static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
+{
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               struct {
+                       SVGA3dCmdSetTextureState c;
+                       SVGA3dTextureState s1;
+               } body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for texture "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+
+       cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.c.cid = bi->ctx->id;
+       cmd->body.s1.stage = bi->i1.texture_stage;
+       cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
+       cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID;
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_context_binding_drop: Stop tracking a context binding
+ *
+ * @cb: Pointer to binding tracker storage.
+ *
+ * Stops tracking a context binding, and re-initializes its storage.
+ * Typically used when the context binding is replaced with a binding to
+ * another (or the same, for that matter) resource.
+ */
+static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
+{
+       list_del(&cb->ctx_list);
+       cb->bi.ctx = NULL;
+}
+
+/**
+ * vmw_context_binding_add: Start tracking a context binding
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ * Performs basic checks on the binding to make sure arguments are within
+ * bounds and then starts tracking the binding in the context binding
+ * state structure @cbs.
+ */
+int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
+                           const struct vmw_ctx_bindinfo *bi)
+{
+       struct vmw_ctx_binding *loc;
+
+       switch (bi->bt) {
+       case vmw_ctx_binding_rt:
+               if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) {
+                       DRM_ERROR("Illegal render target type %u.\n",
+                                 (unsigned) bi->i1.rt_type);
+                       return -EINVAL;
+               }
+               loc = &cbs->render_targets[bi->i1.rt_type];
+               break;
+       case vmw_ctx_binding_tex:
+               if (unlikely((unsigned)bi->i1.texture_stage >=
+                            SVGA3D_NUM_TEXTURE_UNITS)) {
+                       DRM_ERROR("Illegal texture/sampler unit %u.\n",
+                                 (unsigned) bi->i1.texture_stage);
+                       return -EINVAL;
+               }
+               loc = &cbs->texture_units[bi->i1.texture_stage];
+               break;
+       case vmw_ctx_binding_shader:
+               if (unlikely((unsigned)bi->i1.shader_type >=
+                            SVGA3D_SHADERTYPE_MAX)) {
+                       DRM_ERROR("Illegal shader type %u.\n",
+                                 (unsigned) bi->i1.shader_type);
+                       return -EINVAL;
+               }
+               loc = &cbs->shaders[bi->i1.shader_type];
+               break;
+       default:
+               BUG();
+       }
+
+       if (loc->bi.ctx != NULL)
+               vmw_context_binding_drop(loc);
+
+       loc->bi = *bi;
+       list_add_tail(&loc->ctx_list, &cbs->list);
+
+       return 0;
+}
+
+/**
+ * vmw_context_binding_kill - Kill a binding on the device
+ * and stop tracking it.
+ *
+ * @cb: Pointer to binding tracker storage.
+ *
+ * Emits FIFO commands to scrub a binding represented by @cb.
+ * Then stops tracking the binding and re-initializes its storage.
+ */
+void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
+{
+       (void) vmw_scrub_funcs[cb->bi.bt](&cb->bi);
+       vmw_context_binding_drop(cb);
+}
+
+/**
+ * vmw_context_binding_state_kill - Kill all bindings associated with a
+ * struct vmw_ctx_binding state structure, and re-initialize the structure.
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ *
+ * Emits commands to scrub all bindings associated with the
+ * context binding state tracker. Then re-initializes the whole structure.
+ */
+void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_ctx_binding *entry, *next;
+
+       list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) {
+               vmw_context_binding_kill(entry);
+       }
+}
Simple merge