drm/nvc0/gr: calculate some more of our magic numbers
authorBen Skeggs <bskeggs@redhat.com>
Mon, 18 Apr 2011 02:52:47 +0000 (12:52 +1000)
committerBen Skeggs <bskeggs@redhat.com>
Mon, 16 May 2011 00:50:22 +0000 (10:50 +1000)
Again, doesn't quite match NVIDIA's, but not sure it really matters.  This
will however, match the same rules we use to calculate the other related
grctx magics.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>

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