As we may actually allocate in order to save the physical swizzling bits
during the free, we have to be careful not to trigger the shrinker on
the same object.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Added a small comment in the code to really drive the
scariness of this patch home.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>