ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
config FB_PS3
bool "PS3 GPU framebuffer driver"
depends on (FB = y) && PS3_PS3AV
- select FB_CFB_FILLRECT
- select FB_CFB_COPYAREA
- select FB_CFB_IMAGEBLIT
+ select FB_SYS_FILLRECT
+ select FB_SYS_COPYAREA
+ select FB_SYS_IMAGEBLIT
+ select FB_SYS_FOPS
---help---
Include support for the virtual frame buffer in the PS3 platform.