ps3fb: use FB_SYS_* instead of FB_CFB_*
authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Wed, 23 May 2007 20:57:50 +0000 (13:57 -0700)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>
Thu, 24 May 2007 03:14:13 +0000 (20:14 -0700)
ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/video/Kconfig
drivers/video/ps3fb.c

index fdeb3e6..6e1f1ea 100644 (file)
@@ -1792,9 +1792,10 @@ config FB_IBM_GXT4500
 config FB_PS3
        bool "PS3 GPU framebuffer driver"
        depends on (FB = y) && PS3_PS3AV
-       select FB_CFB_FILLRECT
-       select FB_CFB_COPYAREA
-       select FB_CFB_IMAGEBLIT
+       select FB_SYS_FILLRECT
+       select FB_SYS_COPYAREA
+       select FB_SYS_IMAGEBLIT
+       select FB_SYS_FOPS
        ---help---
          Include support for the virtual frame buffer in the PS3 platform.
 
Simple merge