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drm/tegra: Add support for tiled buffer objects
author
Thierry Reding
<thierry.reding@avionic-design.de>
Fri, 4 Oct 2013 20:34:01 +0000
(22:34 +0200)
committer
Thierry Reding
<treding@nvidia.com>
Thu, 31 Oct 2013 08:55:46 +0000
(09:55 +0100)
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
No differences found