drm/i915: properly mask and or watermark values for sprites
authorJesse Barnes <jbarnes@virtuousgeek.org>
Mon, 16 Jan 2012 19:57:54 +0000 (11:57 -0800)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Sat, 21 Jan 2012 16:13:05 +0000 (17:13 +0100)
Now that we're using the sprite WM fields, we need to take care not to
clobber them in the main update_wm functions.  While we're at it, make
sure we mask out the old sprite wm value before or'ing in the new one
when the sprite wm is updated.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>

No differences found