drm/tegra: fb: Do not destroy framebuffer
authorThierry Reding <treding@nvidia.com>
Tue, 21 Oct 2014 11:56:59 +0000 (13:56 +0200)
committerThierry Reding <treding@nvidia.com>
Thu, 13 Nov 2014 15:18:32 +0000 (16:18 +0100)
Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>

No differences found