We never succeeded in getting pipelined fencing to work (unresolved
spurious GPU hangs), so begin the process of dismantling and removal
the broken code.
Step 1 is the removal of the pipeline parameter to get_fence().
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>