5 /* this code actually _does_ something; this way, at least all the IO routines are in one place, so
6 * I know what to replace with something sensible later :)
7 * ... ahh, to have time to make this in C++ as an actual abstract interface...
10 /* staticly cached stuff, for UI
14 IMG_BACKGROUND_800480 = 0,
15 IMG_BACKGROUND_TABMASK,
18 IMG_SELECTED_ALPHAMASK,
37 IMG_MAX, // before this point is loaded; after is generated
44 void /*SDL_Surface*/ *i;
63 unsigned char ui_setup ( void );
64 unsigned char ui_imagecache ( char *basepath );
65 unsigned char ui_pick_skin ( void ); // return >0 if skin has changed
67 void ui_render ( void );
69 void ui_loadscreen ( void ); // show screen while loading the menu
70 void ui_discoverscreen ( unsigned char clearscreen ); // screen to show while scanning for apps
71 void ui_cachescreen ( unsigned char clearscreen, char *filename ); // while caching icons, categories and preview-pics-Now-mode
72 void ui_show_hourglass ( unsigned char updaterect );
73 void ui_post_scan ( void );
74 unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
75 void ui_aboutscreen ( char *textpath );
76 void ui_revealscreen ( void );
78 /* internal functions follow
81 // show a menu, return when selection made; -1 means no selection. Enter is pick.
82 int ui_modal_single_menu ( char *argv[], unsigned int argc, char *title, char *footer );
84 // run a forked app (ie: not wait for it to return)
85 unsigned char ui_forkexec ( char *argv[] ); // argv[0] is proggy to exec; argv last entry must be NULLptr
87 // create a thread of this guy, and it'll try to load the preview pic in background and then signal the app
88 unsigned char ui_threaded_defered_preview ( pnd_disco_t *p );
89 unsigned char ui_threaded_defered_icon ( void * );
92 void ui_process_input ( unsigned char block_p );
93 void ui_push_left ( unsigned char forcecoil );
94 void ui_push_right ( unsigned char forcecoil );
95 void ui_push_up ( void );
96 void ui_push_down ( void );
97 void ui_push_exec ( void );
98 void ui_push_backup ( void );
99 void ui_push_ltrigger ( void );
100 void ui_push_rtrigger ( void );
101 unsigned char ui_determine_row ( mm_appref_t *a );
102 unsigned char ui_determine_screen_row ( mm_appref_t *a );
103 unsigned char ui_determine_screen_col ( mm_appref_t *a );
105 // detail panel hide/show
106 unsigned char ui_is_detail_hideable ( void ); // returns true if detail pane may be hidden with current skin
107 void ui_toggle_detail_pane ( void ); // toggle it on/off
109 // ui_render() can register tappable-areas which touchscreen code can then figure out if we made a hit
110 void ui_register_reset ( void );
111 void ui_register_tab ( unsigned char catnum, unsigned int x, unsigned int y, unsigned int w, unsigned int h );
112 void ui_register_app ( mm_appref_t *app, unsigned int x, unsigned int y, unsigned int w, unsigned int h );
113 void ui_touch_act ( unsigned int x, unsigned int y );
115 // deferred preview timer
116 void ui_set_selected ( mm_appref_t *r );
117 unsigned int ui_callback_f ( unsigned int t );